Marvel Rivals – A Dad’s Crash Course

The whole reason this post exists started with a conversation with my son.

He came to me excited, he was playing Marvel Rivals again. But the excitement quickly turned into frustration as he explained how he wanted to play Gambit… except his team insta-locked the character before he could even click. And then he launched into a full breakdown of team comps, roles, why Gambit matters, why someone else shouldn’t have picked him, and how the match fell apart.

And I’ll be honest, I was lost.

I know my way around tech, cloud platforms, retro dev kits and the occasional Linux compile. But this? This was a different language. A fast, chaotic, superhero‑powered dialect spoken by teenagers at 200 words per minute.

So I decided to fix that for myself, for other parents, and for anyone who’s ever nodded along pretending to understand why a raccoon is yelling at a Norse god.

This is a dad‑friendly crash course to Marvel Rivals, built from that moment with my son, and written so the next time he talks about Gambit getting insta‑locked, I can actually keep up.

The Three Classes (Explained Like You’re Jumping Into a Match Between Meetings)

Marvel Rivals is built around three roles. Once you understand these, the chaos starts to make sense.

Duelists (DPS)

These are the flashy, high‑damage heroes. They’re the strikers, the forwards, the “I can handle this” characters who absolutely cannot handle being punched.

  • High damage
  • Low health
  • Built for 1v1 fights
  • Often fast, sneaky, or both

If your kid says “We need more damage,” this is your lane.

Vanguards (Tanks)

These are the big bodies up front. They take hits, start fights, and make space for everyone else to shine.

  • Highest health
  • Protect the team
  • Hold the frontline
  • Some dive, some anchor

If your team keeps getting steamrolled, this is the fix.

Strategists (Support)

These are the healers, buffers, controllers, and “glue” that holds a team together.

  • Healing, shields, buffs
  • Crowd control
  • Team utility
  • Usually targeted first

If your kid says “Protect the support!” — they mean this person.

Dad-Friendly Glossary (So You Don’t Have to Pretend You Know)

  • CC (Crowd Control): Stuns, freezes, knockbacks — basically superhero time‑outs.
  • Dive: Fast heroes jumping past tanks to delete the squishy ones.
  • Backline: Where supports hide and pray.
  • Frontline: Where tanks get punched repeatedly.
  • C9: Losing because no one stood on the objective. It will happen to you.
  • Ult: The big, flashy “everyone stop what you’re doing” ability.
  • Comp: Your team’s hero lineup — and whether it makes sense.
  • Instalock: When someone picks a hero instantly, giving you zero chance to choose them.

 Full Character Class Table


Character
ClassDad-Friendly Description
Adam WarlockStrategistCosmic healer/support who keeps the squad alive.
AngelaDuelistDivine blade DPS who dives in fast.
Black PantherDuelistPounces in, hits hard, escapes clean.
Black WidowDuelistSneaky assassin who deletes key targets.
BladeDuelistVampire‑hunting melee brawler.
Captain AmericaVanguardShield‑first protector who anchors the frontline.
Cloak & DaggerStrategistLight/dark duo offering utility and control.
DaredevilDuelistClose‑range fighter who excels in 1v1s.
DeadpoolDuelistChaotic DPS with mobility and self‑healing.
Doctor StrangeStrategistSpace‑bending support who controls fights.
Emma FrostStrategistPsychic controller with shields and utility.
GambitDuelistCard‑throwing burst‑damage dealer.
GrootVanguardTree tank who protects teammates and holds space.
HawkeyeDuelistLong‑range sniper who punishes from afar.
HelaDuelistDamage dealer with sustain and deadly combos.
HulkVanguardBig green wall who smashes and soaks damage.
Human TorchDuelistHigh‑mobility fire DPS who burns everything.
Invisible WomanStrategistShielding support who protects the team.
Iron FistDuelistMartial‑arts brawler with burst melee damage.
Iron ManDuelistHigh‑tech ranged DPS with strong mobility.
Jeff the Land SharkDuelistSmall, fast, bite‑happy damage gremlin.
LokiStrategistTrickster support who disrupts and confuses enemies.
Luna SnowStrategistIce‑based healer/support with strong utility.
MagikDuelistTeleporting melee DPS with demonic burst.
MagnetoStrategistBattlefield controller who manipulates metal.
MantisStrategistPure healer/support who keeps everyone alive.
Mister FantasticVanguardStretchy frontline tank with crowd control.
Moon KnightDuelistClose‑range brawler who excels in duels.
NamorVanguardDive tank who crashes into the enemy backline.
Peni ParkerStrategistTech support with shields and utility.
PhoenixStrategistHigh‑impact support with healing and control.
PsylockeDuelistPsychic assassin with mobility and burst.
The PunisherDuelistHeavy‑firepower ranged DPS.
The ThingVanguardRocky bruiser who absorbs damage and punches hard.
Rocket RaccoonDuelistSmall, fast, high‑damage pest who harasses enemies.
RogueDuelistAbility‑stealing brawler who adapts mid‑fight.
Scarlet WitchStrategistChaos‑magic controller with huge impact abilities.
Squirrel GirlDuelistSwarm‑based DPS who overwhelms enemies.
Spider-ManDuelistAgile damage dealer who picks off isolated targets.
Star-LordDuelistMobile ranged DPS with team buffs.
StormStrategistWeather‑based support with strong area control.
ThorVanguardHeavy frontline bruiser with stuns and sustain.
UltronStrategistDrone‑based controller who shapes the battlefield.
VenomVanguardAggressive tank who dives and disrupts.
Winter SoldierDuelistReliable ranged DPS with strong mid‑range pressure.
WolverineDuelistHealing brawler who dives into the thick of it.

How to Actually Play Without Embarrassing Yourself

Pick a role your team needs.

If you see no Vanguards, grab one.  

If you see no Strategists, be the adult in the room.

Stick with your team.

Running off alone is how you get deleted by a squirrel.

Play the objective.

Standing on the point wins games.  

Chasing that one low‑health enemy across the map does not.

Switch heroes when needed.

You’re not locked in, adapt like Rogue, not like a dad stuck on the wrong HDMI input.

If you’ve made it this far, you’re already ahead of where I was when my son started explaining why Gambit getting insta‑locked ruined his whole match.

Now, instead of nodding politely and pretending I understand, I can actually follow the conversation and maybe even jump into a match with him without embarrassing myself in the first 30 seconds.

Will I still pick the wrong hero at least once?  

Absolutely.

Will I still get yelled at for missing the objective?  

Almost guaranteed.

But now, when he says “Dad, they insta‑locked Gambit again,” I can smile and say:

“Don’t worry, Dad finally gets it.”

And honestly? That’s the whole point.

This post was written with ❤️ and ☕️

Classic Game Postmortems – GDC Vault Edition

Every few months, when I feel the creative gears grinding or I’m searching for that spark, I return to one of my favorite rituals: diving into the GDC Classic Game Postmortems.

These sessions are time capsules of raw, honest, often hilarious reflections from the developers who shaped the medium. They’re not glossy marketing pieces or sanitized retrospectives. They’re stories of constraints, accidents, breakthroughs, and the strange alchemy that turns a handful of ideas into something unforgettable.

Over the past week, I went through a few publicly available postmortems again. This time, I decided to compile a complete list of all the sessions accessible without a GDC Vault subscription, along with direct links.

If you’re a game developer, educator, designer, or just someone who loves understanding how things are made, this collection is a goldmine.

GDCGame TitleSpeaker(s)
2015AdventureWarren Robinett
2012Alone in the DarkFrederick Raynal
2011BejeweledJason Kapalka
2019Command & ConquerLouis Castle, Frank Klepacki, Steve Wetherill, Eric Yeo
2013Crystal CastlesFranz Lanzinger
2017Deus ExWarren Spector
2016DiabloDavid Brevik
2011DOOMTom Hall, John Romero
2011EliteDavid Braben
2012FalloutTimothy Cain
2012GauntletEd Logg
2012Harvest MoonYasuhiro Wada
2024KaratekaJordan Mechner
2013Kick OffDino Dini
2019LemmingsMike Dailly
2015LoomBrian Moriarty
2014Lucasfilm GamesSteve Arnold, Noah Falstein, David Fox, Ron Gilbert, Peter Langston, Chip Morningstar
2011Maniac MansionRon Gilbert
2011Marble MadnessMark Cerny
2012Meridian 59Damion Schubert
2016Ms. Pac-ManSteve Golson
2013MystRobyn Miller
2018NBA JamMark Turmell
2017Oregon TrailDon Rawitsch
2011Out Of This World / Another WorldEric Chahi
2011Pac-ManToru Iwatani
2019Panzer Dragoon, Panzer Dragoon Zwei and Panzer Dragoon SagaKentaro Yoshida, Yukio Futatsugi
2019PaperboyJohn Salwitz
2013Pinball Construction SetBill Budge
2011PitfallDavid Crane
2011PopulousPeter Molyneux
2011Prince Of PersiaJordan Mechner
2022Q-bertWarren Davis
2021Quake: The End of the Original IdJohn Romero
2011Raid On Bungeling BayWill Wright
2016RezTetsuya Mizuguchi
2014Robotron: 2084Eugene Jarvis
2017SeamanYutaka Saito
2014ShenmueYu Suzuki
2017Sid Meier’s CivilizationSid Meier, Bruce Shelley
2018Sonic the HedgehogNaoto Ohshima, Hirokazu Yasuhara
2015Star ControlPaul Reiche III, Fred Ford, Rob Dubbin
2021Star Wars GalaxiesRaph Koster, Richard Vogel
2018The Bard’s Tale I and IIMichael Cranford
2018Ultima OnlineRaph Koster, Starr Long, Richard Garriott de Cayeux, Rich Vogel
2022Wolfenstein 3D (Achtung!)John Romero
2013X-COM: UFO DefenseJulian Gollop
2015Yars’ RevengeHoward Scott Warshaw
2014ZorkDave Lebling

This post was written with ❤️ and ☕️